![]() Scatter Shot (DO NOT underestimate this skill - it can be used against the best of mages & also effective in dungeons against enemies)Įnsure you max level all "Passives" (Acumen, Focused Attack, Eye of the Eagle, & Battle Prowess) * note as your hero level goes up and you increase level of one skill the next skill opens up *ĥ. Knights - Improve to 40 then stop (stopping at 40 may mean you struggle for a few hero levels to beat those that don't stop but you will reap the rewards when you hit hero level 50 and have plenty of daru for Templars)ĭoing it this way will mean you will have maximum Daru available for when you hit Hero Level 50 and can open up Templars Personally I recommend doing the following:Ĥ. ** if you are going to use Angels or Warlocks as troops then you will need to include Troop MATK as well ** Troop stats (HP, PATK, MDEF, PDEF) - keep 10 below hero Gold production & Troop count - keep 5 below heroģ. Hero stats (HP, PATK, MDEF, PDEF) - keep as high as possibleĢ. I find it best to section academy into relevance.ġ. (Green is level 1 astral, Blue is level 2, Pink is level 3, Orange is level 4 & Red is level 5 - so ideally you want Red or Orange if you are lucky enough to get them or be able to save enough star points to exchange them in for one) * with astrals only ever sell the White ones, all the rest can be synthesised into others to make them better * ** always keep all gems, convert those that aren't needed into ones you need and synthersize lower level gems up to higher level ones as you go **Īstrals at level 25-29 = Any of PATK, MDEF or PDEFĪstrals at level 30 to 39 = PATK, MDEF & PDEFĪstrals at level 40 - 49 = PATK, MDEF, PDEF & CRITĪstrals at level 50 - 59 = PATK, MDEF, PDEF, CRIT & CRIT BASE ![]() ![]() (ideal world have 4 spaces in each item and have PATK, MDEF, PDEF & HP in - but that is hard to do without extreme luck or balens) If you have more gem space then double up PATK with PDEF or PATK with MDEF or PATK with HP ![]() Regarding your equipment (Hat, Brooch, Armor & Weapon) plus your rings & jewellery set up along with astrals this is really how you should set up -Įquipment put PATK, & PDEF in, Rings put HP in, Jewels put MDEF in - Astrals you should go for PATK, PDEF & MDEF at level 30, then add CRIT at level 40 and then add CRIT BASE at level 50. The way I set up means I am able to defend against the majority of Mages & Knights whilst still defeating those of same hero level as me (and even those maybe 2 levels above me) This guide covers your hero, troop and city set-up it does not include strategies as what works for me may not work for someone set up identically to me - I have been in many many rooms where 1 tactic works once then never works again. I know there are various different archer guides available on the forum but the below is what I have gained from each and tweaked to be effective to my playing style. ![]()
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