![]() ![]() Who wants to spend several minutes catching bombs at a speed that could be easily managed after 10 scotches with one eye shut? What’s even the point? The game needs to quickly get to that level where the player is at the brink of short-circuiting their brain, because that is where the excitement kicks in. When games are as simple in concept as they typically were back in those days, they need to be short and sweet, otherwise they get boring. It’s got kind of an 80’s or Robotron-like difficulty arc, in that some are able to master it, while most mere mortals struggle to survive for more than 2-3 minutes. I have a hard time calling any game capable of making this elite club “overrated”, because clearly, it’s a good game that has made a mark on legions of players.Īs for the difficulty, I love it, myself. Kaboom is repeatedly cited as one of those games by enthusiasts. ![]() Only a select batch of titles are able to transcend the misty-eyed nostalgia and provide a truly entertaining video game experience 30+ years on. Let’s face it: whereas we’d play most anything in the 70’s and 80’s and enjoy it-hey, I liked Sorcerer when I was 7-a fair number of those same 2600 games hold little entertainment value today, outside of their status as mementos from a bygone era. I don’t think Kaboom is overrated at all. So, Bill, what do you mean by "tossing individual bombs"? You mean he drops one bomb and you have to catch it before he drops another? With a drop speed that escalates within the round as well as starting at a higher baseline each round? Edited Octoby BigO (To be fair, Duck Hunt probably wasn't supposed to be played on a 32" screen from 5 feet away.) I suppose, though, that it's not really a fine line between "too quick" and "too slow" when it comes to difficulty ramp-up. ![]() But, I was just playing NES Duck Hunt yesterday and found it completely boring until about round 10, so I sorta like the quick ramp-up speed of -Kaboom!. I agree that stage 1 could be a little bit faster. As was stated, once it gets up to speed, it's just a matter of moving the paddle back and forth as quickly as possible and more or less hope for the best. As for how to improve the gameplay, even something as simple as every other stage the Mad Bomber tossing individual bombs that have to be caught rather than just dropping them would mix things up a bit. That mirrors my own thoughts about the difficulty level in Kaboom. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |